/*
 * Copyright (c) 2010 WiYun Inc.
 * Author: luma(stubma@gmail.com)
 *
 * For all entities this program is free software; you can redistribute
 * it and/or modify it under the terms of the 'WiEngine' license with
 * the additional provision that 'WiEngine' must be credited in a manner
 * that can be be observed by end users, for example, in the credits or during
 * start up. (please find WiEngine logo in sdk's logo folder)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
#import "GLViewController.h"
#import "WiEngine.h"

@implementation GLViewController

- (id)initWithDemoEntry:(demoEntryFunc)func {
	NSString* nib = nil;
	if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
		nib = @"GLViewController-iPad";
	else
		nib = @"GLViewController-iPhone";
	self = [super initWithNibName:nib bundle:nil];
	if(self) {
		m_func = func;
	}
	return self;
}

- (void)viewDidLoad {
	((WYEAGLView*)self.view).delegate = self;
    
    /*
     * If you want to run demo in base size mode, uncomment
     * following code
 	 */
//    wyDirector* director = wyDirector::getInstance();
//    director->setScaleMode(SCALE_MODE_BASE_SIZE_FIT_XY);
//    director->setBaseSize(320, 480);
}

- (void)dealloc {
	((WYEAGLView*)self.view).delegate = nil;
    [super dealloc];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
	return NO;
}

- (void)eaglView:(WYEAGLView*)v frameBufferCreatedWithWidth:(int)width height:(int)height {	
	m_func();
}

- (void)viewWillAppear:(BOOL)animated {
	[super viewWillAppear:animated];
	
	wyDirector* director = wyDirector::getInstance();
	director->resume();
}

- (void)viewWillDisappear:(BOOL)animated {
	[super viewWillDisappear:animated];
	
	wyDirector* director = wyDirector::getInstance();
	director->pause();
}

- (IBAction)onBackButton:(id)sender {
	[self.navigationController popViewControllerAnimated:YES];
}

@end
